Putting greater attention into Restoration and not using Destruction for a start, a Pirate will only ever use a Saber like weapon in close quarters and would never be seen wearing robes, making early game enchantments harder. I'm going to write about games, and stuff. However he makes up for this by using Archery and Sneak to his advantage, thinning foes from a distance before charging in with his sword. The Official Digital Toolset for Dungeons & DragonsExample areas where he can be found include: 1. Perhaps it’s unambitious, but I made this build fairly recently having not played Skyrim much, if at all, for the past 2 years since I debuted on the site with my Morag Tong Assassin, and it was more than enough to reinvigorate my interest in the game. I wanted to create the look of a fast, fierce, bloodstained and lonely warrior travelling the lands in search of adversity, captured perfectly by the Solitude Guard Armour. One word is all you need to run in and deliver a. . It also goes a long way in allowing builds with comparatively lower AR to combat even the toughest nasties Skyrim has to offer. Terms of Service, © 2021 THE SKY FORGE   Skyrim Build Archives; TSF Official; Photos; Videos; Site Rules; Skyrim Character Building. Thank you for reading if you’ve got this far. This, like the Pirate, is a more limited Wanderer build, providing extra challenge, but with it a more defined roleplay. It takes some time for newcomers to get used to Skyrim. After that you’re able to overwhelm them quickly with bashes and attacks of your own. Report an Issue  |  I didn’t put any points into Magicka past 160, giving me just enough for a cast of Paralyse when I was near full. Archers and mages can be quickly closed in upon thanks to, . Illusion is not mentioned despite being mentioned in the intro, that is because I personally do not use it, it is up to you whether to include it. Pickpocket etc may be used at player's discretion. Stats: 0M | 2H | 1S - This build only uses one magic school, and doesn’t involve casting many spells with it. It’s the sort of build where you can choose a starting point, point yourself in a direction, get into all kinds of trouble and it sort of makes sense given the wandering concept of the character. Any incoming power attack should be bashed or dodged, both leaving you in an advantageous position. When in melee combat with a dragon, you can always interrupt the startup of their breath attacks on reaction with a bash - the animation is fairly telegraphed - leaving only their melee damage to contend with, which is fairly manageable so long as you block appropriately. The gameplay aspect of the build is simple and satisfying. Not for war, but something far greater. Stone: The Warrior Stone was the most beneficial for this build towards the beginning of the playthrough, later transitioning towards the Lord Stone for it’s defensive bonuses. But over time I realized it wasn't how I really wanted to play, so I re-rolled. One word is all you need to run in and deliver a Critical Charge. Here are some perks you may want to use. The sword-and-board can never go wrong, and I'm always partial to a sellsword character myself. Essentially. I played this character with the mantra of ‘. The Thief Wanderer is, as the name suggests, a wanderer who's taken a more dishonest path to his earnings, adding Sneak and Pickpocketing to his skill list, often taking a dagger rather than a sword, adding intimidation to his speech tree and poisons to his alchemy tree. 2. The, is on the lower end of defensive capability among shields, but the brutal yet minimalist design secured it a place. By the end of my playthrough, I had completed the Main Quest, Dawnguard and most of the other quests I had intended to pursue, leaving the character as complete as he needed to be. The, is a long time favourite of mine. Wander Themed Add-ons require a Wander Main Edition. Now one idea I've seen on the internet for a Monk class utilises unarmed fighting, which only to a certain point, even with the Khajit's claws. It is difficult because if you play it right, then you are required to level up warrior, thief and mage skills. It didn’t seem fitting for an ex-soldier and wanderer to become an Archmage for me, but who knows, maybe your version finds meaning in mastery of Alteration and wants to run his own magical institution? Skills: One Handed, Block, Light Armour, Alteration, Smithing. Rusty Mongrel's blog about games and stuff. provides a boost to our armour and magic resistance to maintain viability into the late game and on higher difficulties. Sometimes he will simply be standing still on the side of the road, while other times he will be actively traveling on the many roads of Skyrim. Smithing follows a similar purpose, ensuring our weapons and equipment remain lethal and sturdy respectfully. In Skyrim, Berserkers traditionally fought almost bare-handed, and it's extra fun to fight in such a traditional style. Apart from this, the aforementioned spread is ideal. Good luck on the contest! Heavy Armor - Paladins run straight into the thick of battle. However, both factions make sense to a degree if you wanted to pursue them. was the most beneficial for this build towards the beginning of the playthrough, later transitioning towards the. I wanted to create the look of a fast, fierce, bloodstained and lonely warrior travelling the lands in search of adversity, captured perfectly by the, . For healing, I simply used bought or found potions. Likewise, the decision to join the. That concludes the generic set up for The Wanderer, what follows are a couple of adaptions I came up with, which I will summarise in paragraphs. The same can be applied to dragons in some respect, Become Ethereal is a vital asset in combating dragons given the lack of ranged offense. The Vampiric Wanderer is much the same as the regular Wanderer, except he has fallen foul of a Vampire's fangs. Wielding such great weapons yields much greater physical damage, however this is at the loss of the off hand abilities, thus, the Nordic Wanderer will rarely, if at all, use destruction, and often be seen dual casting his armour spell before battle. Here are some mistakes all beginners make. The Nordic Sword is a long time favourite of mine. allows you to take even the strongest opponent from 100-0 in no time, or cut down a swathe of weaker enemies in the blink of an eye. This wanderer will join the Thieves guild where others won't, and those with the blackest hearts will even go as far as the Dark Brotherhood. Diadem of the Savant, Solitude Guard Armour, Scaled Bracers, Scaled Boots, The armour and weapons chosen for this build are focused largely around an aesthetic. is of great assistance when fighting tough foes. Wanderer - Original idea from me, although I know from research others have come up with similar builds. Getting past all the boring explanations, my idea for this build is as follows (Note: since I love the Morrowind/Oblivion class system, this Pilgrim build will be slightly inspired by them): 1. This increase in skills can weaken them overall, and in head to head combat he is less effective, but if all goes well he can make off with twice as much gold with half the confrontation. is something of a roleplay-roadblock. Whenever I got to a city or town, I spoke to anyone and everyone looking for quests and things to do. Everything sort of comes together quite naturally - there’s not much in the way of grinding or minmaxing that pulls you out of the adventure. I have something of a soft spot for taking simple gameplay concepts and turning them into a build with a signature aesthetic and roleplay flair, because I think they’re easy to get into and provide enough content for a satisfying experience. Love the classic sword and board. You can store anything you want to keep in the various. The Wanderer is a lore friendly, role play focused class I've come up with through extensive play of Skyrim, although I'm sure similar builds are already over the internet, this is my interpretation. You need to be a member of THE SKY FORGE to add comments! There’s all kinds of trouble to be getting into without pursuing factions, which is exactly what I wanted. 143 . You’ve managed to do so much with this build with so little, and pull off something pretty unique! You nailed the rugged aesthetic on the head, and I can tell you really enjoyed playing this character. If this build has taken your interest, give it a try and tell me how you like it, or what you did differently. The Monk I have thought of, unfortunately, requires a weapons mod. is a vital asset in combating dragons given the lack of ranged offense. Posted by Histcarp on January 26, 2020 at 2:50pm The Wayfaring Warrior In the aftermath of the fires of the Great War, one former soldier leaves his homeland content to leave war and politics behind him forever. I decided to prioritise them, going after every bandit camp, forsworn conclave and warlock lair I could find. doesn't mean you have to waste the pelts though you don't have to be good at smithing to improve your armor somewhat. One Handed, Block, Light Armour, Alteration, Smithing. Really glad to see that you've rediscovered the magic of Skyrim. You can store anything you want to keep in the various safe storage containers throughout Skyrim. Enchanting, Alteration and Restoration still used. Whenever I got to a city or town, I spoke to anyone and everyone looking for quests and things to do. … Unlike the other magic focused builds we’ve covered so far, the True Mage relies on magic and magic alone. The Monk travels the world, traditionally to fight evil where ever it may be found, and bring balance to the land. The Pirate is very similar in his ways to the Wanderer, but would never identify himself as a mere Traveler, more like the scourge of the seas. This build is primarily centered around accurate rifle-fire at the medium-to-long range, along with all of the necessary Perks to enable a solo player to be able to go take on the majority of enemies, gain access to all game content (i.e. on the race part, you are aware many nords do join the imperials right. I really wanted to hold on to the concept of a character who couldn’t settle down and was always in search of something more. I assigned them to a keybind and found that combat flowed seamlessly. Besides, what greater foes to test your blade against than dragons and terrifying ancient vampires? Mastering the Two Handed skill to get full potential from his weapon, the Monk abandons Destruction magic, many swearing off it for the unbalance it brings to the world anyway. You can either wait for a dragon or vampires to attack and for a guard to die, or… Suffer a. at your hands… I’ll admit, this aspect of the build sucked for me. I didn’t join the Civil War because I wanted this character to be an ex-soldier who was done with war, but didn’t know what to do with themselves besides fighting, and subsequently became a sellsword. Dragonrend is also extremely useful in fighting dragons for the same reason. The debuffs it applies to enemies should not be understated, ending the fight quickly. ’, meaning I worked for what was right, what earned me gold or what gave me an adventure, but drew the line at mixing with criminal organisations or consorting with Daedra. 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