From sheets 11-16: detach all of the number tokens with green and orange icons on their backs and put them into the bag containing the “STANDARD HEXES + NUMBER TOKENS—GREEN & ORANGE” sorting tile. You may now build roads on the edges of the liberated gold field. If either end of your fish haul-loaded ship points toward one of these stations, you may unload that ship. (C) Then you load the 2 crews onto the right ship. The game pieces of the non- chosen colors remain as obstacles on the starting island. A harbor is a coastal location that when a settlement or city is built upon, grants the settlement's owner a trade ratio bonus. Additional VPs are earned when you complete missions. A harbor settlement is worth 2 victory points. 1 resource of your choice from the supply. Since Red has 1 more crew, she is the winner. In Explorers & Pirates, there are no harbors like the ones in base Catan. However, the movement of your ship may not end on a sea route that is already occupied by 2 ships. You may place a pirate ship on any sea hex—with 2 exceptions: A “7” Is Rolled—Placing and Moving the Pirate Ship. I hope that this Catan Explorers And Pirates rules guide helped you! Special Rules for Two Players: Each player chooses a color. The scenarios are “LAND HO!,” “PIRATE LAIRS,” “FISH FOR CATAN,” “SPICES FOR CATAN,” and finally, the epic “EXPLORERS & PIRATES.” Please read the overview before playing these scenarios. You observe the distance rule in both cases. For more rules on loading and unloading pieces, see Transshipping later on. You may also obtain 1 gold by paying 3 resources of the same type. Remove the 2 green moon-backed and 2 orange sun-backed sea hexes from the standard hexes. Twice during your turn, you may pay 2 gold for any. You will need the following components from your copy of The Settlers of Catan: Note: If you plan to play several of the Explorers & Pirates scenarios before you play Catan again, we suggest that you put all of the parts from steps 1-2 (above) into the bag containing the “PIECES FROM BASE CATAN” sorting tile, all of the wooden components into bags of their respective colors, and the rest into the box. Place the “Pirate Lairs” and “Fish For Catan” mission cards and the corresponding VP cards beside the game board. This gold rush can provide many opportunities to the clever player who is able to take advantage of it! Loading and unloading a ship costs no movement points. Red moves her marker forward 1 more space on the mission card. by ardmhacha Tue Oct 22, 2019 5:24 pm 3: Wed Oct 23, 2019 5:37 pm by jorganos. The completed frame divides the game board into 3 areas. Mission 2 “FiSH For Catan”: To secure the population’s food supply, the Council of Catan sends the players to an area where fish abound. If you haven’t read the game overview yet, please start there. Meanwhile, the pirates are getting more intrusive. Do the same with the orange sun-backed gold field hexes and standard hexes, placing them in the southern unexplored area. These loose harbors are included in Catan: Seafarers. Mission 1 “Pirate LairS”: Use all game rules as described through scenario 2. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). Important: As long as there is a pirate lair on a gold field hex, it is referred to as a pirate lair hex. There can only be one ship OR one road along any given coastal hex side (see the Settlers rules on road building). 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